RawGameController.RawGameControllerRemoved Event
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Signals when a raw game controller is disconnected.
// Register
static event_token RawGameControllerRemoved(EventHandler<RawGameController> const& handler) const;
// Revoke with event_token
static void RawGameControllerRemoved(event_token const* cookie) const;
// Revoke with event_revoker
static RawGameController::RawGameControllerRemoved_revoker RawGameControllerRemoved(auto_revoke_t, EventHandler<RawGameController> const& handler) const;
public static event System.EventHandler<RawGameController> RawGameControllerRemoved;
function onRawGameControllerRemoved(eventArgs) { /* Your code */ }
Windows.Gaming.Input.RawGameController.addEventListener("rawgamecontrollerremoved", onRawGameControllerRemoved);
Windows.Gaming.Input.RawGameController.removeEventListener("rawgamecontrollerremoved", onRawGameControllerRemoved);
- or -
Windows.Gaming.Input.RawGameController.onrawgamecontrollerremoved = onRawGameControllerRemoved;
Public Shared Custom Event RawGameControllerRemoved As EventHandler(Of RawGameController)
Event Type
Remarks
The following example stops tracking a raw game controller that's been removed.
#include <algorithm>
#include <winrt/Windows.Gaming.Input.h>
using namespace winrt;
using namespace Windows::Gaming::Input;
...
std::vector<RawGameController> m_myRawGameControllers;
...
RawGameController::RawGameControllerRemoved([this](IInspectable const& /* sender */, RawGameController const& args)
{
std::remove(m_myRawGameControllers.begin(), m_myRawGameControllers.end(), args);
});
// `myRawGameControllers` is a `Vector<RawGameController^>` that contains the raw game controllers that your game is tracking.
RawGameController::RawGameControllerRemoved +=
ref new EventHandler<RawGameController^>(
[] (Platform::Object^, RawGameController^ args)
{
unsigned int indexRemoved;
if (myRawGameControllers->IndexOf(args, &indexRemoved))
{
myRawGameControllers->RemoveAt(indexRemoved);
}
});