LegacyGipGameControllerProvider.SetHeadsetOperation Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sets a headset operation.
public:
virtual void SetHeadsetOperation(HeadsetOperation operation, Platform::Array <byte> ^ buffer) = SetHeadsetOperation;
void SetHeadsetOperation(HeadsetOperation const& operation, winrt::array_view <byte> const& buffer);
public void SetHeadsetOperation(HeadsetOperation operation, byte[] buffer);
function setHeadsetOperation(operation, buffer)
Public Sub SetHeadsetOperation (operation As HeadsetOperation, buffer As Byte())
Parameters
- operation
- HeadsetOperation
The setting to change.
- buffer
-
Byte[]
byte[]
Buffer with the appropriate format for operation
. See HeadsetOperation for the respective formats.
Examples
public void SetupHeadset(IGameControllerProvider headsetProvider)
{
LegacyGipGameControllerProvider legacyGipGameControllerProvider =
LegacyGipGameControllerProvider.FromGameControllerProvider(headsetProvider);
// Reset the device
legacyGipGameControllerProvider.ExecuteCommand(DeviceCommand.Reset);
// Check the smart mute level
byte[] smartMuteBuffer =
legacyGipGameControllerProvider.GetHeadsetOperation(HeadsetOperation.SmartMute);
HeadsetLevel smartMuteValue = (HeadsetLevel)smartMuteBuffer[0];
// Set bass boost to 3db
byte[] bassBuffer = BitConverter.GetBytes((UInt32)3);
legacyGipGameControllerProvider.SetHeadsetOperation(HeadsetOperation.BassBoostGain,
bassBuffer);
}
Remarks
Caution
To avoid damaging devices, the headset control APIs should only be used with hardware you have developed.