HeadsetLevel Enum
Definition
Important
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Indicates levels of variable settings like volume for headsets.
public enum class HeadsetLevel
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.Input.GamingInputPreviewContract, 131072)]
enum class HeadsetLevel
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.Input.GamingInputPreviewContract), 131072)]
public enum HeadsetLevel
var value = Windows.Gaming.Input.Preview.HeadsetLevel.off
Public Enum HeadsetLevel
- Inheritance
-
HeadsetLevel
- Attributes
Windows requirements
Device family |
Windows Desktop Extension SDK (introduced in 10.0.23665.0)
|
API contract |
Windows.Gaming.Input.GamingInputPreviewContract (introduced in v2.0)
|
Fields
Name | Value | Description |
---|---|---|
Off | 0 | The level is off. |
Low | 1 | The level is low. |
Medium | 2 | The level is medium. |
High | 3 | The level is high. |
Examples
public void SetupHeadset(IGameControllerProvider headsetProvider)
{
LegacyGipGameControllerProvider legacyGipGameControllerProvider =
LegacyGipGameControllerProvider.FromGameControllerProvider(headsetProvider);
// Reset the device
legacyGipGameControllerProvider.ExecuteCommand(DeviceCommand.Reset);
// Check the smart mute level
byte[] smartMuteBuffer =
legacyGipGameControllerProvider.GetHeadsetOperation(HeadsetOperation.SmartMute);
HeadsetLevel smartMuteValue = (HeadsetLevel)smartMuteBuffer[0];
// Set bass boost to 3db
byte[] bassBuffer = BitConverter.GetBytes((UInt32)3);
legacyGipGameControllerProvider.SetHeadsetOperation(HeadsetOperation.BassBoostGain,
bassBuffer);
}
Remarks
Caution
To avoid damaging devices, the headset control APIs should only be used with hardware you have developed.