GameControllerBatteryKind Enum
Definition
Important
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The kind of battery in the controller.
public enum class GameControllerBatteryKind
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.Input.GamingInputPreviewContract, 131072)]
enum class GameControllerBatteryKind
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.Input.GamingInputPreviewContract), 131072)]
public enum GameControllerBatteryKind
var value = Windows.Gaming.Input.Preview.GameControllerBatteryKind.unknown
Public Enum GameControllerBatteryKind
- Inheritance
-
GameControllerBatteryKind
- Attributes
Windows requirements
Device family |
Windows Desktop Extension SDK (introduced in 10.0.23665.0)
|
API contract |
Windows.Gaming.Input.GamingInputPreviewContract (introduced in v2.0)
|
Fields
Name | Value | Description |
---|---|---|
Unknown | 0 | The kind of battery is unknown. |
None | 1 | The controller does not have a battery. |
Standard | 2 | The controller has a non-rechargeable battery. |
Rechargeable | 3 | The controller has a rechargeable battery. |
Examples
public void SetupHeadset(IGameControllerProvider headsetProvider)
{
LegacyGipGameControllerProvider legacyGipGameControllerProvider =
LegacyGipGameControllerProvider.FromGameControllerProvider(headsetProvider);
// Reset the device
legacyGipGameControllerProvider.ExecuteCommand(DeviceCommand.Reset);
// Check the smart mute level
byte[] smartMuteBuffer =
legacyGipGameControllerProvider.GetHeadsetOperation(HeadsetOperation.SmartMute);
HeadsetLevel smartMuteValue = (HeadsetLevel)smartMuteBuffer[0];
// Set bass boost to 3db
byte[] bassBuffer = BitConverter.GetBytes((UInt32)3);
legacyGipGameControllerProvider.SetHeadsetOperation(HeadsetOperation.BassBoostGain,
bassBuffer);
}