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Windows.Gaming.Input.ForceFeedback Namespace

Contains APIs for controlling the force feedback motor on a controller.

Classes

ConditionForceEffect

Conditional force effects are forces applied in response to current sensor values within the device. In other words, conditional force effects require information about device motion, such as position or velocity of a joystick handle. In general, conditional force effects are not associated with individual events during a game or other application. They represent ambient phenomena, such as the stiffness or looseness of a flight stick, or the tendency of a steering wheel to return to a straight-ahead position. A conditional force effect does not have a predefined magnitude. The magnitude is scaled in proportion to the movement or position of the input object.

ConstantForceEffect

A force feedback effect which applies a constant force along a vector.

ForceFeedbackMotor

Encapsulates the force feedback hardware for a given input device.

PeriodicForceEffect

A force feedback effect which applies a varying force, defined by a waveform, along a vector.

RampForceEffect

A force feedback effect which applies a linearly increasing or decreasing force along a vector.

Interfaces

IForceFeedbackEffect

Describes a force feedback effect.

Enums

ConditionForceEffectKind

The type of the force feedback effect.

ForceFeedbackEffectAxes

The axes the force feedback effect applies to.

ForceFeedbackEffectState

The current state of a force feedback effect.

ForceFeedbackLoadEffectResult

The results of an attempt to load a force feedback effect.

PeriodicForceEffectKind

The type of the periodic force feedback effect.