Windows.Gaming.Input.ForceFeedback Namespace
Important
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Contains APIs for controlling the force feedback motor on a controller.
Classes
ConditionForceEffect |
Conditional force effects are forces applied in response to current sensor values within the device. In other words, conditional force effects require information about device motion, such as position or velocity of a joystick handle. In general, conditional force effects are not associated with individual events during a game or other application. They represent ambient phenomena, such as the stiffness or looseness of a flight stick, or the tendency of a steering wheel to return to a straight-ahead position. A conditional force effect does not have a predefined magnitude. The magnitude is scaled in proportion to the movement or position of the input object. |
ConstantForceEffect |
A force feedback effect which applies a constant force along a vector. |
ForceFeedbackMotor |
Encapsulates the force feedback hardware for a given input device. |
PeriodicForceEffect |
A force feedback effect which applies a varying force, defined by a waveform, along a vector. |
RampForceEffect |
A force feedback effect which applies a linearly increasing or decreasing force along a vector. |
Interfaces
IForceFeedbackEffect |
Describes a force feedback effect. |
Enums
ConditionForceEffectKind |
The type of the force feedback effect. |
ForceFeedbackEffectAxes |
The axes the force feedback effect applies to. |
ForceFeedbackEffectState |
The current state of a force feedback effect. |
ForceFeedbackLoadEffectResult |
The results of an attempt to load a force feedback effect. |
PeriodicForceEffectKind |
The type of the periodic force feedback effect. |