Introduction
Through this module series, you'll learn how to use the Microsoft Spatializer plugin to add spatial audio to your app. Spatial audio is a way of creating sound in 360 degrees around a listener. Sound can come from any place in a sphere. It takes two forms: binaural and object-based. Binaural sound is used in headphones. Object-based sound is for television, radio, and loudspeaker listening.
You can find a completed example of this tutorial here.
Learning objectives
- Import and enable Microsoft Spatializer plugin
- Enable spatial audio on your developer workstation
- Add and spatialize the button click sounds
- Route audio from a video and spatialize the audio
- Improve perceived distance of sound sources by adding reverb
Prerequisites
- A Windows 10 or 11 PC configured with the correct tools
- Windows 10 SDK 10.0.18362.0 or later
- Unity Hub with Unity 2021.3 or later installed and the Universal Windows Platform Build Support module added
- Set up a mixed reality project in Unity module
- Mixed Reality Feature Tool
- Basic familiarity with Unity: interface, scene creation, package import, and adding GameObjects to a scene