Summary
The automotive engineering team needed a solution for rendering a 3D model of a truck engine at full detail on an untethered device. You created an Azure Remote Rendering account and then configured a remote rendering object in Unity. After completing those steps, you were able to use Remote Rendering to load and render the truck engine model at full detail. You can build and deploy the Unity project to a HoloLens 2 device to view the model in your real-world environment.
Clean up
The sandbox automatically cleans up your resources when you're finished with this module.
When you're working in your own subscription, it's a good idea at the end of a project to identify whether you still need the resources you created. Resources that you leave running can cost you money. You can delete resources individually or delete the resource group to delete the entire set of resources.
More resources
- Join the Mixed Reality Partner Program for up-to-date information, networking, and support.
- See Remote Rendering pricing.
- Review the minimum system requirements for Remote Rendering.
- Learn how to deploy the Unity sample to HoloLens.
- Learn how to deploy the Unity sample to Desktop.