Introduction

Completed

Your role as a mixed reality engineer for a truck manufacturer is to create solutions that support manufacturing logistics. Your company is currently designing a new engine to replace their current production model, and has created a 3D virtual model of the new engine. This model enables the automotive engineering team to view and refine the engine design specifications.

However, viewing the model on a computer screen doesn't allow a full-scale detailed 3D view of the engine and its internal mechanics. Being able to use mixed reality and virtual reality devices like HoloLens 2 would help complete a design review of the engine.

In this module, you learn how to use Azure Remote Rendering to render a full-scale, detailed 3D model. You create a Remote Rendering account, load the 3D engine model in Unity, and connect your local Unity runtime to a Remote Rendering session. You can then view and interact with the model untethered at full scale and detail.

Learning objectives

  • Learn about Remote Rendering and managing sessions.
  • Create a Remote Rendering account.
  • Load a project and 3D model in Unity.
  • Use Remote Rendering to render the 3D model.

Prerequisites

  • Windows 10 version 1903 or higher, or Windows 11. Windows 32-bit versions aren't supported.
  • Windows 10 SDK 10.0.18362.0 or later, or Windows 11 SDK.
  • Unity 2019.4.X or higher installed, with Unity Hub.
  • Visual Studio 2019 or higher with the following workloads installed:
    • .NET desktop development
    • Desktop development with C++
    • Universal Windows Platform (UWP) development with C++ (v142) UWP tools
    • Game development with Unity
  • Ideally, some familiarity with C# and Unity scripting and development.