TextureCube.SetData<T> Method (CubeMapFace, Int32, Nullable<Rectangle>, array<T[], Int32, Int32)
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Sets cube texture data, specifying a cubemap face, mipmap level, source rectangle, start index, and number of elements.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in Microsoft.Xna.Framework.Graphics.dll)
Syntax
'Declaration
Public Sub SetData(Of T As {Structure, New}) ( _
cubeMapFace As CubeMapFace, _
level As Integer, _
rect As Nullable(Of Rectangle), _
data As T(), _
startIndex As Integer, _
elementCount As Integer _
)
public void SetData<T>(
CubeMapFace cubeMapFace,
int level,
Nullable<Rectangle> rect,
T[] data,
int startIndex,
int elementCount
)
where T : struct, new()
Type Parameters
- T
The type of the elements in the array.
Parameters
- cubeMapFace
Type: Microsoft.Xna.Framework.Graphics.CubeMapFace
Cubemap face.
- level
Type: System.Int32
Mipmap level.
- rect
Type: System.Nullable<Rectangle>
Region in the texture to set the data; use nulla null reference (Nothing in Visual Basic) to set data to the entire texture.
- data
Type: array<T[]
Array of data.
- startIndex
Type: System.Int32
Index of the first element to set.
- elementCount
Type: System.Int32
Number of elements to set.
Version Information
Silverlight
Supported in: 5
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.