LocalMessageReceiver Class
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Represents the receiving end of a local messaging channel between two Silverlight-based applications.
Inheritance Hierarchy
System.Object
System.Windows.Messaging.LocalMessageReceiver
Namespace: System.Windows.Messaging
Assembly: System.Windows (in System.Windows.dll)
Syntax
'Declaration
Public NotInheritable Class LocalMessageReceiver _
Implements IDisposable
public sealed class LocalMessageReceiver : IDisposable
The LocalMessageReceiver type exposes the following members.
Constructors
Name | Description | |
---|---|---|
LocalMessageReceiver(String) | Initializes a new instance of the LocalMessageReceiver class and configures it with the specified name. | |
LocalMessageReceiver(String, ReceiverNameScope, IEnumerable<String>) | Initializes a new instance of the LocalMessageReceiver class and configures it with the specified name, namescope requirement, and allowed sender domains. |
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Properties
Name | Description | |
---|---|---|
AllowedSenderDomains | Gets the domains that the receiver can receive messages from. | |
DisableSenderTrustCheck | Gets or sets a value that indicates whether the receiver can receive messages from a sender with a different Protected Mode setting. | |
NameScope | Gets a value that indicates whether the ReceiverName is scoped to the global namescope or to the receiver's specific domain. | |
ReceiverName | Gets the name of the receiver. |
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Methods
Name | Description | |
---|---|---|
Dispose | Stops the receiver from receiving messages and releases all resources used by the receiver. | |
Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
Listen | Starts listening for messages from a LocalMessageSender. | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Events
Name | Description | |
---|---|---|
MessageReceived | Occurs when a message is received from a LocalMessageSender. |
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Remarks
A LocalMessageReceiver object can receive messages from a LocalMessageSender object in a different Silverlight-based application running on the same computer. For information about using these classes, see Communication Between Local Silverlight-Based Applications.
Examples
The following code example demonstrates how to use this class. This example is part of a larger example available in How to: Implement Communication Between Local Silverlight-Based Applications.
Imports System
Imports System.Windows.Controls
Imports System.Windows.Messaging
Partial Public Class Receiver
Inherits UserControl
Public Sub New()
InitializeComponent()
Dim messageReceiver As New LocalMessageReceiver("receiver", _
ReceiverNameScope.Global, LocalMessageReceiver.AnyDomain)
AddHandler messageReceiver.MessageReceived, _
AddressOf messageReceiver_MessageReceived
Try
messageReceiver.Listen()
Catch ex As ListenFailedException
output.Text = "Cannot receive messages." & Environment.NewLine & _
"There is already a receiver with the name 'receiver'."
End Try
End Sub
Private Sub messageReceiver_MessageReceived( _
ByVal sender As Object, ByVal e As MessageReceivedEventArgs)
e.Response = "response to " & e.Message
output.Text = _
"Message: " & e.Message & Environment.NewLine & _
"NameScope: " & e.NameScope.ToString() & Environment.NewLine & _
"ReceiverName: " & e.ReceiverName & Environment.NewLine & _
"SenderDomain: " & e.SenderDomain & Environment.NewLine & _
"Response: " & e.Response
End Sub
End Class
using System;
using System.Windows.Controls;
using System.Windows.Messaging;
namespace ReceivingApplication
{
public partial class Receiver : UserControl
{
public Receiver()
{
InitializeComponent();
LocalMessageReceiver messageReceiver =
new LocalMessageReceiver("receiver",
ReceiverNameScope.Global, LocalMessageReceiver.AnyDomain);
messageReceiver.MessageReceived += messageReceiver_MessageReceived;
try
{
messageReceiver.Listen();
}
catch (ListenFailedException)
{
output.Text = "Cannot receive messages." + Environment.NewLine +
"There is already a receiver with the name 'receiver'.";
}
}
private void messageReceiver_MessageReceived(
object sender, MessageReceivedEventArgs e)
{
e.Response = "response to " + e.Message;
output.Text =
"Message: " + e.Message + Environment.NewLine +
"NameScope: " + e.NameScope + Environment.NewLine +
"ReceiverName: " + e.ReceiverName + Environment.NewLine +
"SenderDomain: " + e.SenderDomain + Environment.NewLine +
"Response: " + e.Response;
}
}
}
Version Information
Silverlight
Supported in: 5, 4, 3
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.