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Vector4 Structure

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Defines a vector with four components.

Namespace:  Microsoft.Xna.Framework
Assembly:  Microsoft.Xna.Framework.Math (in Microsoft.Xna.Framework.Math.dll)

Syntax

'Declaration
Public Structure Vector4
public struct Vector4

The Vector4 type exposes the following members.

Constructors

  Name Description
Public method Vector4(Single) Creates a new instance of Vector4.
Public method Vector4(Vector3, Single) Initializes a new instance of Vector4.
Public method Vector4(Vector2, Single, Single) Initializes a new instance of Vector4.
Public method Vector4(Single, Single, Single, Single) Initializes a new instance of Vector4.

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Properties

  Name Description
Public propertyStatic member One Returns a Vector4 with all of its components set to one.
Public propertyStatic member UnitW Returns the Vector4 (0, 0, 0, 1).
Public propertyStatic member UnitX Returns the Vector4 (1, 0, 0, 0).
Public propertyStatic member UnitY Returns the Vector4 (0, 1, 0, 0).
Public propertyStatic member UnitZ Returns the Vector4 (0, 0, 1, 0).
Public propertyStatic member Zero Returns a Vector4 with all of its components set to zero.

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Methods

  Name Description
Public methodStatic member Add(Vector4, Vector4) Adds two vectors.
Public methodStatic member Add(Vector4%, Vector4%, Vector4%) Adds two vectors.
Public methodStatic member Barycentric(Vector4, Vector4, Vector4, Single, Single) Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
Public methodStatic member Barycentric(Vector4%, Vector4%, Vector4%, Single, Single, Vector4%) Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in barycentric (areal) coordinates relative to a 4D triangle.
Public methodStatic member CatmullRom(Vector4, Vector4, Vector4, Vector4, Single) Performs a Catmull-Rom interpolation using the specified positions.
Public methodStatic member CatmullRom(Vector4%, Vector4%, Vector4%, Vector4%, Single, Vector4%) Performs a Catmull-Rom interpolation using the specified positions.
Public methodStatic member Clamp(Vector4, Vector4, Vector4) Restricts a value to be within a specified range.
Public methodStatic member Clamp(Vector4%, Vector4%, Vector4%, Vector4%) Restricts a value to be within a specified range.
Public methodStatic member Distance(Vector4, Vector4) Calculates the distance between two vectors.
Public methodStatic member Distance(Vector4%, Vector4%, Single%) Calculates the distance between two vectors.
Public methodStatic member DistanceSquared(Vector4, Vector4) Calculates the distance between two vectors squared.
Public methodStatic member DistanceSquared(Vector4%, Vector4%, Single%) Calculates the distance between two vectors squared.
Public methodStatic member Divide(Vector4, Vector4) Divides the components of a vector by the components of another vector.
Public methodStatic member Divide(Vector4, Single) Divides a vector by a scalar value.
Public methodStatic member Divide(Vector4%, Vector4%, Vector4%) Divides the components of a vector by the components of another vector.
Public methodStatic member Divide(Vector4%, Single, Vector4%) Divides a vector by a scalar value.
Public methodStatic member Dot(Vector4, Vector4) Calculates the dot product of two vectors.
Public methodStatic member Dot(Vector4%, Vector4%, Single%) Calculates the dot product of two vectors.
Public method Equals(Object) Returns a value that indicates whether the current instance is equal to a specified object. (Overrides ValueType.Equals(Object).)
Public method Equals(Vector4) Determines whether the specified Object is equal to the Vector4.
Public method GetHashCode Gets the hash code of this object. (Overrides ValueType.GetHashCode().)
Public methodStatic member Hermite(Vector4, Vector4, Vector4, Vector4, Single) Performs a Hermite spline interpolation.
Public methodStatic member Hermite(Vector4%, Vector4%, Vector4%, Vector4%, Single, Vector4%) Performs a Hermite spline interpolation.
Public method Length Calculates the length of the vector.
Public method LengthSquared Calculates the length of the vector squared.
Public methodStatic member Lerp(Vector4, Vector4, Single) Performs a linear interpolation between two vectors.
Public methodStatic member Lerp(Vector4%, Vector4%, Single, Vector4%) Performs a linear interpolation between two vectors.
Public methodStatic member Max(Vector4, Vector4) Returns a vector that contains the highest value from each matching pair of components.
Public methodStatic member Max(Vector4%, Vector4%, Vector4%) Returns a vector that contains the highest value from each matching pair of components.
Public methodStatic member Min(Vector4, Vector4) Returns a vector that contains the lowest value from each matching pair of components.
Public methodStatic member Min(Vector4%, Vector4%, Vector4%) Returns a vector that contains the lowest value from each matching pair of components.
Public methodStatic member Multiply(Vector4, Vector4) Multiplies the components of two vectors by each other.
Public methodStatic member Multiply(Vector4, Single) Multiplies a vector by a scalar.
Public methodStatic member Multiply(Vector4%, Vector4%, Vector4%) Multiplies the components of two vectors by each other.
Public methodStatic member Multiply(Vector4%, Single, Vector4%) Multiplies a vector by a scalar value.
Public methodStatic member Negate(Vector4) Returns a vector pointing in the opposite direction.
Public methodStatic member Negate(Vector4%, Vector4%) Returns a vector pointing in the opposite direction.
Public method Normalize() Turns the current vector into a unit vector.
Public methodStatic member Normalize(Vector4) Creates a unit vector from the specified vector.
Public methodStatic member Normalize(Vector4%, Vector4%) Returns a normalized version of the specified vector.
Public methodStatic member SmoothStep(Vector4, Vector4, Single) Interpolates between two values using a cubic equation.
Public methodStatic member SmoothStep(Vector4%, Vector4%, Single, Vector4%) Interpolates between two values using a cubic equation.
Public methodStatic member Subtract(Vector4, Vector4) Subtracts a vector from a vector.
Public methodStatic member Subtract(Vector4%, Vector4%, Vector4%) Subtracts a vector from a vector.
Public method ToString Retrieves a string representation of the current object. (Overrides ValueType.ToString().)
Public methodStatic member Transform(Vector2, Matrix) Transforms a Vector2 by the given Matrix.
Public methodStatic member Transform(Vector2, Quaternion) Transforms a Vector2 by a specified Quaternion into a Vector4.
Public methodStatic member Transform(Vector3, Matrix) Transforms a Vector3 by the given Matrix.
Public methodStatic member Transform(Vector3, Quaternion) Transforms a Vector3 by a specified Quaternion into a Vector4.
Public methodStatic member Transform(Vector4, Matrix) Transforms a Vector4 by the specified Matrix.
Public methodStatic member Transform(Vector4, Quaternion) Transforms a Vector4 by a specified Quaternion.
Public methodStatic member Transform(Vector2%, Matrix%, Vector4%) Transforms a Vector2 by the given Matrix.
Public methodStatic member Transform(Vector2%, Quaternion%, Vector4%) Transforms a Vector2 by a specified Quaternion into a Vector4.
Public methodStatic member Transform(Vector3%, Matrix%, Vector4%) Transforms a Vector3 by the given Matrix.
Public methodStatic member Transform(Vector3%, Quaternion%, Vector4%) Transforms a Vector3 by a specified Quaternion into a Vector4.
Public methodStatic member Transform(Vector4%, Matrix%, Vector4%) Transforms a Vector4 by the given Matrix.
Public methodStatic member Transform(Vector4%, Quaternion%, Vector4%) Transforms a Vector4 by a specified Quaternion.
Public methodStatic member Transform(array<Vector4[], Matrix%, array<Vector4[]) Transforms an array of Vector4s by a specified Matrix.
Public methodStatic member Transform(array<Vector4[], Quaternion%, array<Vector4[]) Transforms an array of Vector4s by a specified Quaternion.
Public methodStatic member Transform(array<Vector4[], Int32, Matrix%, array<Vector4[], Int32, Int32) Transforms a specified range in an array of Vector4s by a specified Matrix into a specified range in a destination array.
Public methodStatic member Transform(array<Vector4[], Int32, Quaternion%, array<Vector4[], Int32, Int32) Transforms a specified range in an array of Vector4s by a specified Quaternion into a specified range in a destination array.

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Operators

  Name Description
Public operatorStatic member Addition Adds two vectors.
Public operatorStatic member Division(Vector4, Vector4) Divides the components of a vector by the components of another vector.
Public operatorStatic member Division(Vector4, Single) Divides a vector by a scalar value.
Public operatorStatic member Equality Tests vectors for equality.
Public operatorStatic member Inequality Tests vectors for inequality.
Public operatorStatic member Multiply(Single, Vector4) Multiplies a vector by a scalar.
Public operatorStatic member Multiply(Vector4, Vector4) Multiplies the components of two vectors by each other.
Public operatorStatic member Multiply(Vector4, Single) Multiplies a vector by a scalar.
Public operatorStatic member Subtraction Subtracts a vector from a vector.
Public operatorStatic member UnaryNegation Returns a vector pointing in the opposite direction.

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Fields

  Name Description
Public field W Gets or sets the w-component of the vector.
Public field X Gets or sets the x-component of the vector.
Public field Y Gets or sets the y-component of the vector.
Public field Z Gets or sets the z-component of the vector.

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Version Information

Silverlight

Supported in: 5

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.