RgbLevelsFilter Class
Adjusts RGB levels in the current image.
Namespace: Lumia.Imaging.Adjustments
Assembly: Lumia.Imaging (in Lumia.Imaging.dll) Version: 255.255.255.255
Syntax
public sealed class RgbLevelsFilter : IFilter,
__IRgbLevelsFilterPublicNonVirtuals
'Declaration
Public NotInheritable Class RgbLevelsFilter
Implements IFilter, __IRgbLevelsFilterPublicNonVirtuals
public ref class RgbLevelsFilter sealed : IFilter,
__IRgbLevelsFilterPublicNonVirtuals
Lumia.Imaging.Adjustments.RgbLevelsFilter = function();
Type.createClass(
'Lumia.Imaging.Adjustments.RgbLevelsFilter',
null,
Lumia.Imaging.IFilter,
Lumia.Imaging.Adjustments.__IRgbLevelsFilterPublicNonVirtuals);
Examples
using (var filterEffect = new FilterEffect(source))
{
// Initialize the filter and add the filter to the FilterEffect collection
var filter = new RgbLevelsFilter();
var rgbLevels = new Levels() { Min = 0, MidTone = 1.25, Max = 255 };
var redLevels = new Levels() { Min = 0, MidTone = 1.0, Max = 255 };
var greenLevels = new Levels() { Min = 0, MidTone = 1.0, Max = 243 };
var blueLevels = new Levels() { Min = 0, MidTone = 1.0, Max = 202 };
filter.Rgb = rgbLevels;
filter.Red = redLevels;
filter.Green = greenLevels;
filter.Blue = blueLevels;
filterEffect.Filters = new IFilter[] { filter };
// Create a target where the filtered image will be rendered to
var target = new WriteableBitmap(width, height);
// Create a new renderer which outputs WriteableBitmaps
using (var renderer = new WriteableBitmapRenderer(filterEffect, target))
{
// Render the image with the filter(s)
await renderer.RenderAsync();
// Set the output image to Image control as a source
ImageControl.Source = target;
}
await SaveEffectAsync(filterEffect, "RgbLevelsFilter.jpg", outputImageSize);
}
Inheritance Hierarchy
System.Object
Lumia.Imaging.Adjustments.RgbLevelsFilter
Version Information
Lumia Imaging SDK
Supported in: 2.0