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Blt - Stretch - System to Primary Test

This automated test measures the minimum supported Direct X renderer capability of a graphics adapter or chipset.

This topic is applicable to the following tests jobs:

  • Blt - Basic - System to Primary

  • Blt - Basic - System to Primary (WoW64)

Test details

Associated requirement(s)

Device.Graphics.AdapterRender.MinimumDirectXLevel

See the device hardware requirements.

Platforms

Windows 7 (x64) Windows 7 (x86) Windows RT (ARM-based) Windows 8 (x64) Windows 8 (x86) Windows Server 2012 (x64) Windows Server 2008 R2 (x64)

Run time

~30 minutes

 

Running the test

Before you run the test, complete the test setup as described in the test requirements: Graphic Adapter or Chipset Testing Prerequisites.

Troubleshooting

For troubleshooting information, see Troubleshooting Device.Graphics Testing.

More information

For an N-bit-per-component RGB frame buffer format, the lowest N bits must contain the blue component, the next N bits must contain the green component, the next N bits must contain the red component, and the remaining 32-(3 x N) bits may contain alpha. The resulting 32-bit value must be stored in memory in little-endian format.

Note  

This requirement is “If-Implemented” for Windows Server.

 

Command syntax

Command option Description

Fnddraw dd_svb.pro -l"fnswtt.dll" -r -c -p"m1" /WTTLogDevStr:$logfile

Runs both the Blt - Basic - System to Primary and the Blt - Basic - System to Primary (WoW64) test jobs.

 

File list

File Location

Configdisplay.exe

<[testbinroot]>\nttest\windowstest\tools\

dd_sbsv.pro

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\pro\

Fnddraw.exe

<[testbinroot]>\nttest\windowstest\graphics\d3d\conf\

Fnswtt.dll

<[testbinroot]>\nttest\windowstest\tools\

TDRWatch.exe

<[testbinroot]>\nttest\\windowstest\graphics\

 

 

 

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