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Gdi::MonitorFromRect_I (Windows Embedded CE 6.0)

1/6/2010

This method retrieves a handle to the screen that has the largest area of intersection with a specified rectangle.

Syntax

static HMONITOR WINAPI MonitorFromRect_I(
  LPCRECT lprc,
  DWORD dwFlag
);

Parameters

  • lprc
    [in] Pointer to a RECT structure that specifies the coordinates of the rectangle of interest in virtual screen coordinates.
  • dwFlag
    [in] DWORD that determines the return value of the method when the rectangle does not intersect any of the screens.

    The following table shows a list of possible return values.

    Value Description

    MONITOR_DEFAULTTONEAREST

    The return value is a handle to the screen that is nearest to the rectangle.

    MONITOR_DEFAULTTONULL

    The return value is NULL.

    MONITOR_DEFAULTTOPRIMARY

    The return value is a handle to the primary screen.

Return Value

If the rectangle intersects one or more screen rectangles, the return value is an HMONITOR handle to the screen that has the largest area of intersection with the rectangle.

If the rectangle does not intersect a screen, the return value depends on the value of dwFlag.

Remarks

This method is an internal version of the MonitorFromRect function.

Requirements

Header gdi.hpp
Windows Embedded CE Windows CE .NET 4.0 and later

See Also

Reference

Gdi
Gdi::MonitorFromPoint_I
Gdi::MonitorFromWindow_I
RECT

Other Resources

MonitorFromPoint