Share via


D3DM_TRANSFORM (Windows Embedded CE 6.0)

1/6/2010

This structure contains the contents of the D3DMOP_TRANSFORM command token (see D3DM_OPERATION), which informs the driver that it should change one of the transformation matrices.

Syntax

typedef struct _D3DM_TRANSFORM {
  D3DMTRANSFORMSTATETYPE TransformType;
  D3DMMATRIX Matrix;
  D3DMFORMAT Format;
} D3DM_TRANSFORM, * LPD3DM_TRANSFORM;

Members

  • TransformType
    An element of the D3DMTRANSFORMSTATETYPE enumeration that identifies the transformation matrix to change.
  • Matrix
    A D3DMMATRIX structure containing the new values for the specified transformation matrix.
  • Format
    A D3DMFORMAT value that specifies the numerical format of the numbers in the transformation matrix.

Requirements

Header d3dmddk.h
Windows Embedded CE Windows CE 5.0

See Also

Reference

Direct3D Mobile Driver Structures
D3DM_OPERATION

Other Resources

D3DMTRANSFORMSTATETYPE
D3DMMATRIX
D3DMFORMAT