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CPixel::ComputeMipVolumeSize method

The CPixel::ComputeMipVolumeSize method determines the amount of memory required to allocate a mipmap texture volume.

Syntax

static UINT ComputeMipVolumeSize(
   UINT      cpWidth,
   UINT      cpHeight,
   UINT      cpDepth,
   UINT      cLevels,
   D3DFORMAT Format
);

Parameters

cpWidth Specifies the width in pixels of the mipmap volume.

cpHeight Specifies the height in pixels of the mipmap volume.

cpDepth Specifies the depth in pixels of the mipmap volume.

cLevels Specifies the number of levels of the mipmap volume texture.

Format Uses a value from the D3DFORMAT enumeration to specify the surface format.

Return value

Returns the size, in bytes, of the mipmap volume.

Remarks

For more information about D3DFORMAT, see the Microsoft DirectX SDK documentation.

Requirements

Target platform

Desktop

Header

Pixel.hpp (include Pixel.hpp)