DIRECTMANIPULATION_HORIZONTALALIGNMENT enumeration (directmanipulation.h)
Defines the horizontal alignment options for content within a viewport.
Syntax
typedef enum DIRECTMANIPULATION_HORIZONTALALIGNMENT {
DIRECTMANIPULATION_HORIZONTALALIGNMENT_NONE = 0,
DIRECTMANIPULATION_HORIZONTALALIGNMENT_LEFT = 0x1,
DIRECTMANIPULATION_HORIZONTALALIGNMENT_CENTER = 0x2,
DIRECTMANIPULATION_HORIZONTALALIGNMENT_RIGHT = 0x4,
DIRECTMANIPULATION_HORIZONTALALIGNMENT_UNLOCKCENTER = 0x8
} ;
Constants
DIRECTMANIPULATION_HORIZONTALALIGNMENT_NONE Value: 0 No alignment. The object can be positioned anywhere within the viewport. |
DIRECTMANIPULATION_HORIZONTALALIGNMENT_LEFT Value: 0x1 Align object along the left side of the viewport. |
DIRECTMANIPULATION_HORIZONTALALIGNMENT_CENTER Value: 0x2 Align object to the center of the viewport. |
DIRECTMANIPULATION_HORIZONTALALIGNMENT_RIGHT Value: 0x4 Align object along the right side of the viewport. |
DIRECTMANIPULATION_HORIZONTALALIGNMENT_UNLOCKCENTER Value: 0x8 Content zooms around the center point of the contacts, instead of being locked with the horizontal alignment. |
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Header | directmanipulation.h |