MagSetFullscreenTransform function (magnification.h)
Changes the magnification settings for the full-screen magnifier.
Syntax
BOOL MagSetFullscreenTransform(
[in] float magLevel,
[in] int xOffset,
[in] int yOffset
);
Parameters
[in] magLevel
Type: float
The new magnification factor for the full-screen magnifier. The minimum value of this parameter is 1.0, and the maximum value is 4096.0. If this value is 1.0, the screen content is not magnified and no offsets are applied.
[in] xOffset
Type: int
The new x-coordinate offset, in pixels, for the upper-left corner of the magnified view. The offset is relative to the upper-left corner of the primary monitor, in unmagnified coordinates. The minimum value of the parameter is -262144, and the maximum value is 262144.
[in] yOffset
Type: int
The new y-coordinate offset, in pixels, for the upper-left corner of the magnified view. The offset is relative to the upper-left corner of the primary monitor, in unmagnified coordinates. The minimum value of the parameter is -262144, and the maximum value is 262144.
Return value
Type: BOOL
Returns TRUE if successful. Otherwise, FALSE.
Remarks
The offsets are not affected by the current dots per inch (dpi) settings.
The magnification factor is applied to the current mouse cursor visuals, including cursor visuals affected by the mouse-related settings in the Ease of Access control panel.
In a multiple monitor environment, to position the upper-left corner of the magnified view to the left of the primary monitor, the offsets must be adjusted by the upper-left corner of the virtual screen and the magnification factor being applied. (The virtual screen is the bounding rectangle of all display monitors.) For an example that shows how to position the upper-left corner of the magnified view to the left of the primary monitor, see Examples.
Beginning with Windows 10 Creators Update (version 1703), you must use the MagSetInputTransform function for input to route to the magnified element.
Examples
The following example sets the magnification factor for the full-screen magnifier and places the center of the magnified screen content at the center of the screen.
BOOL SetZoom(float magnificationFactor)
{
// A magnification factor less than 1.0 is not valid.
if (magnificationFactor < 1.0)
{
return FALSE;
}
// Calculate offsets such that the center of the magnified screen content
// is at the center of the screen. The offsets are relative to the
// unmagnified screen content.
int xDlg = (int)((float)GetSystemMetrics(
SM_CXSCREEN) * (1.0 - (1.0 / magnificationFactor)) / 2.0);
int yDlg = (int)((float)GetSystemMetrics(
SM_CYSCREEN) * (1.0 - (1.0 / magnificationFactor)) / 2.0);
return MagSetFullscreenTransform(magnificationFactor, xDlg, yDlg);
}
The following example magnifies the screen so that the upper-left corner of a particular window
appears at the upper-left corner of the magnified view. If the fPositionRelativeToVirtualScreen
parameter is FALSE, the window is positioned in the upper-left corner of the primary monitor. If fPositionRelativeToVirtualScreen
is TRUE and the system has multiple monitors, the example adjusts the offsets to position the window relative to the virtual screen; that is, the window is placed in the upper-left corner of the left-most monitor.
// Note: This example does not check whether the offset is large enough to
// ensure that the magnified content fills the entire screen. Depending on the
// location of the target window, some unmagnified content might be visible to
// the right of the magnified content.
// Description:
// Magnifies the screen such that the upper-left corner of a particular window
// appears at the upper-left corner of the magnified view.
//
// Parameters:
// fPositionRelativeToVirtualDesktop - TRUE to set the magnified view relative
// to the upper-left corner of the virtual screen, or FALSE to set the
// magnified view relative to the upper-left corner of the primary monitor.
//
BOOL SetFullscreenMagnification(BOOL fPositionRelativeToVirtualScreen)
{
BOOL fResult = FALSE;
// Get the window whose upper-left corner is to appear at the upper-left
// corner of the magnified view.
HWND hWndTarget = FindWindow(L"TargetAppClass", NULL);
if (hWndTarget != NULL)
{
RECT rcTarget;
GetWindowRect(hWndTarget, &rcTarget);
// Set the magnification to be 200%.
float magVal = 2.0;
// Position the point of interest to appear at the upper-left corner
// of the primary monitor.
int xOffset = rcTarget.left;
int yOffset = rcTarget.top;
if (fPositionRelativeToVirtualScreen)
{
// Adjust the point of interest to appear at the upper-left corner of
// the virtual screen; that is, the left-most monitor.
RECT rcVirtualScreen;
rcVirtualScreen.left = GetSystemMetrics(SM_XVIRTUALSCREEN);
rcVirtualScreen.top = GetSystemMetrics(SM_YVIRTUALSCREEN);
xOffset -= (int)(rcVirtualScreen.left / magVal);
yOffset -= (int)(rcVirtualScreen.top / magVal);
}
fResult = MagSetFullscreenTransform(magVal, xOffset, yOffset);
}
return fResult;
}
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 [desktop apps only] |
Minimum supported server | Windows Server 2012 [desktop apps only] |
Target Platform | Windows |
Header | magnification.h |
Library | Magnification.lib |
DLL | Magnification.dll |