IDebugMemoryBytes2::WriteAt
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Writes the specified number of bytes of memory, starting at the specified address.
Syntax
HRESULT WriteAt(
IDebugMemoryContext2* pStartContext,
DWORD dwCount,
BYTE* rgbMemory
);
int WriteAt(
IDebugMemoryContext2 pStartContext,
uint dwCount,
byte[] rgbMemory
);
Parameters
pStartContext
[in] The IDebugMemoryContext2 object that specifies where to start writing bytes.
dwCount
[in] The number of bytes to write.
rgbMemory
[in] The bytes to write. This array is assumed to be at least dwCount
bytes in size.
Return Value
If successful, returns S_OK
; otherwise, returns S_FALSE
if not all bytes could be written or returns an error code (typically E_FAIL
).
Remarks
If the starting address is not within the memory window represented by this IDebugMemoryBytes2 object, no writing occurs and an error code of E_FAIL
is returned — even if the amount to write overlaps into the memory space.