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BP_STATE

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Specifies the existence of a bound breakpoint and also specifies if it is enabled.

Syntax

enum enum_BP_STATE {
    BPS_NONE     = 0x0000,
    BPS_DELETED  = 0x0001,
    BPS_DISABLED = 0x0002,
    BPS_ENABLED  = 0x0003
};
typedef DWORD BP_STATE;
public enum enum_BP_STATE {
    BPS_NONE     = 0x0000,
    BPS_DELETED  = 0x0001,
    BPS_DISABLED = 0x0002,
    BPS_ENABLED  = 0x0003
};

Fields

BPS_NONE
Specifies that no breakpoint exists.

BPS_DELETED
Specifies that the breakpoint has been deleted.

BPS_DISABLED
Specifies that the breakpoint is disabled.

BPS_ENABLED
Specifies that the breakpoint is enabled.

Remarks

Returned from the GetState method.

Requirements

Header: msdbg.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See also