Gesture.Flick Method (UITestControl, Point, Int32, UITestGestureDirection, Int32)
Perform a flick gesture which is associated with quickly moving your finger in the direction you want resulting in a rapid scroll.
Namespace: Microsoft.VisualStudio.TestTools.UITesting
Assembly: Microsoft.VisualStudio.TestTools.WindowsStore.UITesting (in Microsoft.VisualStudio.TestTools.WindowsStore.UITesting.dll)
Syntax
'Declaration
Public Shared Sub Flick ( _
control As UITestControl, _
relativeStartPoint As Point, _
flickLength As Integer, _
flickDirection As UITestGestureDirection, _
durationInMilliseconds As Integer _
)
public static void Flick(
UITestControl control,
Point relativeStartPoint,
int flickLength,
UITestGestureDirection flickDirection,
int durationInMilliseconds
)
public:
static void Flick(
UITestControl^ control,
Point relativeStartPoint,
int flickLength,
UITestGestureDirection flickDirection,
int durationInMilliseconds
)
static member Flick :
control:UITestControl *
relativeStartPoint:Point *
flickLength:int *
flickDirection:UITestGestureDirection *
durationInMilliseconds:int -> unit
public static function Flick(
control : UITestControl,
relativeStartPoint : Point,
flickLength : int,
flickDirection : UITestGestureDirection,
durationInMilliseconds : int
)
Parameters
control
Type: Microsoft.VisualStudio.TestTools.UITesting.UITestControlThe control on which the flick gesture is to be performed.
- relativeStartPoint
Type: Microsoft.VisualStudio.TestTools.UITest.Input.Point
flickLength
Type: Int32Length of the flick gesture in pixels.
flickDirection
Type: Microsoft.VisualStudio.TestTools.UITesting.UITestGestureDirectionThe direction of the flick gesture (Up/Down/Left/Right).
durationInMilliseconds
Type: Int32Duration of the flick gesture in milliseconds.
Remarks
Playback of a flick gesture depends on screen resolution. If the resolution changes, the parameters may have to be changed.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.