GestureData Constructor (EditingContext, ModelItem, ModelItem)
Initializes a new instance of the GestureData class.
Namespace: Microsoft.Windows.Design.Interaction
Assembly: Microsoft.Windows.Design.Interaction (in Microsoft.Windows.Design.Interaction.dll)
Syntax
'Declaration
Public Sub New ( _
context As EditingContext, _
sourceModel As ModelItem, _
targetModel As ModelItem _
)
public GestureData(
EditingContext context,
ModelItem sourceModel,
ModelItem targetModel
)
public:
GestureData(
EditingContext^ context,
ModelItem^ sourceModel,
ModelItem^ targetModel
)
new :
context:EditingContext *
sourceModel:ModelItem *
targetModel:ModelItem -> GestureData
public function GestureData(
context : EditingContext,
sourceModel : ModelItem,
targetModel : ModelItem
)
Parameters
- context
Type: Microsoft.Windows.Design.EditingContext
The editing context that owns this gesture data.
- sourceModel
Type: Microsoft.Windows.Design.Model.ModelItem
The model where the gesture began.
- targetModel
Type: Microsoft.Windows.Design.Model.ModelItem
The model the gesture is currently over.
Exceptions
Exception | Condition |
---|---|
ArgumentNullException | context, sourceModel, or targetModel is nulla null reference (Nothing in Visual Basic). |
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
See Also
Reference
Microsoft.Windows.Design.Interaction Namespace