RolePlayerConnectDirective.UsesRoleSpecificCustomAccept Property
Namespace: Microsoft.VisualStudio.Modeling.DslDefinition
Assembly: Microsoft.VisualStudio.Modeling.Sdk.DslDefinition (in Microsoft.VisualStudio.Modeling.Sdk.DslDefinition.dll)
Syntax
'Declaration
<DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.DisplayName", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Category", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
<DomainObjectIdAttribute("6e99d4fe-fb29-4215-8e19-c39a9a6bd943")> _
<DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Description", _
GetType(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")> _
Public Property UsesRoleSpecificCustomAccept As Boolean
'Usage
Dim instance As RolePlayerConnectDirective
Dim value As Boolean
value = instance.UsesRoleSpecificCustomAccept
instance.UsesRoleSpecificCustomAccept = value
[DisplayNameResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.DisplayName",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[CategoryResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Category",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute("6e99d4fe-fb29-4215-8e19-c39a9a6bd943")]
[DescriptionResourceAttribute("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Description",
typeof(DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public bool UsesRoleSpecificCustomAccept { get; set; }
[DisplayNameResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.DisplayName",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[CategoryResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Category",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[DomainObjectIdAttribute(L"6e99d4fe-fb29-4215-8e19-c39a9a6bd943")]
[DescriptionResourceAttribute(L"Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Description",
typeof(DslDefinitionModelDomainModel), L"Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
public:
property bool UsesRoleSpecificCustomAccept {
bool get ();
void set (bool value);
}
public function get UsesRoleSpecificCustomAccept () : boolean
public function set UsesRoleSpecificCustomAccept (value : boolean)
Property Value
Type: System.Boolean
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
See Also
Reference
RolePlayerConnectDirective Class