Windows Media Player 11 SDK WMPPlayState
Previous | Next |
WMPPlayState
The WMPPlayState enumeration type defines the possible operational states of Windows Media Player as it plays a digital media file.
Syntax
typedef enum WMPPlayState{ wmppsUndefined = 0, wmppsStopped = 1, wmppsPaused = 2, wmppsPlaying = 3, wmppsScanForward = 4, wmppsScanReverse = 5, wmppsBuffering = 6, wmppsWaiting = 7, wmppsMediaEnded = 8, wmppsTransitioning = 9, wmppsReady = 10, wmppsReconnecting = 11, wmppsLast = 12 } WMPPlayState;
Members
wmppsUndefined
Windows Media Player is in an undefined state.
wmppsStopped
Playback is stopped.
wmppsPaused
Playback is paused.
wmppsPlaying
Stream is playing.
wmppsScanForward
Stream is scanning forward.
wmppsScanReverse
Stream is scanning backward.
wmppsBuffering
Stream is being buffered.
wmppsWaiting
Waiting for streaming data.
wmppsMediaEnded
The end of the media item has been reached.
wmppsTransitioning
Preparing new media item.
wmppsReady
Ready to begin playing.
wmppsReconnecting
Trying to reconnect for streaming data.
wmppsLast
Last enumerated value. Not a valid state.
Requirements
Version: Windows Media Player 9 Series or later.
Header: Include wmp.h.
Library: Use wmp.dll.
See Also
Previous | Next |