Windows Media Player 11 SDK IWMPNetwork.bufferingTime (VB and C#)
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IWMPNetwork.bufferingTime (VB and C#)
The bufferingTime property gets or sets the amount of time in milliseconds allocated for buffering incoming data before playback begins.
Property Value
A System.Int32 that is the buffering time in milliseconds, which ranges from zero to 60,000 with a default value of 5,000.
Example Code
The following code example uses bufferingTime to specify the number of seconds allocated for buffering incoming data. A text box allows the user to enter a new value for bufferingTime, and the property is updated in response to the Click event of a button. The AxWMPLib.AxWindowsMediaPlayer object is represented by the variable named player.
Public Sub setBufTime_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles setBufTime.Click ' Retrieve input from the user and convert it to an integer. Dim newTime As Integer = System.Convert.ToInt32(bufText.Text) ' Test whether the integer is within the valid range. If (newTime >= 0 And newTime <= 60) Then ' Set the new bufferingTime in miliseconds. player.network.bufferingTime = (newTime * 1000) Else System.Windows.Forms.MessageBox.Show("Buffering time must be between 0 and 60.") End If End Sub
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private void setBufTime_Click(object sender, System.EventArgs e) { // Retrieve input from the user and convert it to an integer. int newTime = System.Convert.ToInt32(bufText.Text); // Test whether the integer is within the valid range. if (newTime >= 0 & newTime <= 60) { // Set the new bufferingTime in miliseconds. player.network.bufferingTime = (newTime * 1000); } else { System.Windows.Forms.MessageBox.Show("Buffering time must be between 0 and 60."); } }
Requirements
Version: Windows Media Player 9 Series or later
Namespace: WMPLib
Assembly: Interop.WMPLib.dll (automatically generated by Visual Studio)
See Also
- IWMPNetwork Interface (VB and C#)
- IWMPNetwork.bufferingTime (VB and C#)
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