2.2.4.2.1.5.1 RFX_PROGRESSIVE_CODEC_QUANT
The RFX_PROGRESSIVE_CODEC_QUANT structure specifies a progressive quantization table for compressing a tile.
|
|
|
|
|
|
|
|
|
|
1 |
|
|
|
|
|
|
|
|
|
2 |
|
|
|
|
|
|
|
|
|
3 |
|
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
quality |
yQuantValues |
||||||||||||||||||||||||||||||
... |
cbQuantValues |
||||||||||||||||||||||||||||||
... |
crQuantValues |
||||||||||||||||||||||||||||||
... |
quality (1 byte): An 8-bit unsigned integer that specifies the quality associated with the progressive stage as a value between 0 (0x00) and 100 (0x64), where 100 (0x64) indicates that the tile will reach its final target quality. This value SHOULD be ignored by the decoder.
yQuantValues (5 bytes): An RFX_COMPONENT_CODEC_QUANT (section 2.2.4.2.1.5.2) structure that contains the progressive quantization table for the Luma (Y) component.
cbQuantValues (5 bytes): An RFX_COMPONENT_CODEC_QUANT structure that contains the progressive quantization table for the Chroma Blue (Cb) component.
crQuantValues (5 bytes): An RFX_COMPONENT_CODEC_QUANT structure that contains the progressive quantization table for the Chroma Red (Cr) component.