2.4.31 MSOPATHESCAPE
The MSOPATHESCAPE enumeration, as shown in the following table, modifies the path properties by adding elements to a path, providing additional control, or specifying how to handle the editing of POINT data, as defined in section 2.2.55.
Name |
Value |
Meaning |
---|---|---|
0x00000000 |
This value adds additional POINT values, as defined in section 2.2.55, to the escape code that follows msopathEscapeExtension. |
|
0x00000001 |
The first POINT specifies the center of the ellipse. The second POINT specifies the starting radius in the x value and the ending radius in the y value. The third POINT specifies the starting angle in the x value and the ending angle in the y value. Angles are in degrees. The number of ellipse segments drawn equals the number of segments divided by three. |
|
0x00000002 |
The first POINT specifies the center of the ellipse. The second POINT specifies the starting radius in the x value and the ending radius in the y value. The third POINT specifies the starting angle in the x value and the ending angle in the y value. Angles are in degrees. The number of ellipse segments drawn equals the number of segments divided by three. The first POINT of the ellipse becomes the first POINT of a new path. |
|
0x00000003 |
The first two POINT values specify the bounding rectangle of the ellipse. The second two POINT values specify the radial vectors for the ellipse. The radial vectors are cast from the center of the bounding rectangle. The path starts at the POINT where the first radial vector intersects the bounding rectangle and goes to the POINT where the second radial vector intersects the bounding rectangle. The drawing direction is counterclockwise. If the path has already been started, a line is drawn from the last POINT to the starting POINT of the arc; otherwise, a new path is started. The number of arc segments drawn equals the number of segments divided by four. |
|
0x00000004 |
The first two POINT values specify the bounding rectangle of the ellipse. The second two POINT values specify the radial vectors for the ellipse. The radial vectors are cast from the center of the bounding rectangle. The path starts at the POINT where the first radial vector intersects the bounding rectangle and goes to the POINT where the second radial vector intersects the bounding rectangle. The drawing direction is counterclockwise. The number of arc segments drawn equals the number of segments divided by four. |
|
0x00000005 |
The first two POINT values specify the bounding rectangle of the ellipse. The second two POINT values specify the radial vectors for the ellipse. The radial vectors are cast from the center of the bounding rectangle. The path starts at the POINT where the first radial vector intersects the bounding rectangle and goes to the POINT where the second radial vector intersects the bounding rectangle. The drawing direction is clockwise. If the path has already been started, a line is drawn from the last POINT to the starting POINT of the arc; otherwise, a new path is started. The number of arc segments drawn equals the number of segments divided by four. |
|
0x00000006 |
The first two POINT values specify the bounding rectangle of the ellipse. The second two POINT values specify the radial vectors for the ellipse. The radial vectors are cast from the center of the bounding rectangle. The path starts at the POINT where the first radial vector intersects the bounding rectangle and goes to the POINT where the second radial vector intersects the bounding rectangle. The drawing direction is clockwise. The number of arc segments drawn equals the number of segments divided by four. This escape code starts a new path. |
|
0x00000007 |
This value adds an ellipse to the path from the current POINT to the next POINT. The ellipse is drawn as a quadrant that starts as a tangent to the x-axis. Multiple elliptical quadrants are joined by a straight line. The number of elliptical quadrants drawn equals the number of segments. |
|
0x00000008 |
This value adds an ellipse to the path from the current POINT to the next POINT. The ellipse is drawn as a quadrant that starts as a tangent to the y-axis. Multiple elliptical quadrants are joined by a straight line. The number of elliptical quadrants drawn equals the number of segments. |
|
0x00000009 |
Each POINT defines a control point for a quadratic Bezier curve. The number of control POINT values is defined by the segments property of the containing MSOPATHESCAPEINFO record, as defined in section 2.2.54. |
|
0x0000000A |
The path is not to be filled, even if it is passed to a rendering routine that would normally fill the path. |
|
0x0000000B |
The path is not to be drawn, even if it passed to a rendering routine that would normally draw the path. |
|
0x0000000C |
For Bezier curve editing, the vertex joints are calculated, are of equal length, and are collinear. The segment after the POINT is a line. The tangent is not visible. |
|
0x0000000D |
For Bezier curve editing, the vertex joints are calculated, are of equal length, and are collinear. The segment after the POINT is a curve. The tangent is not visible. |
|
0x0000000E |
For Bezier curve editing, the vertex joints are not calculated, are not of equal lengths and are not collinear. The segment after the POINT is a line. The tangent is visible. |
|
0x0000000F |
For Bezier curve editing, the vertex joints are not calculated, are not of equal length, and are not collinear. The segment after the POINT is a curve. The tangent is visible. |
|
0x00000010 |
For Bezier curve editing, the vertex joints are not calculated, are not of equal length, and are not collinear. The segment after the POINT is a line. The tangent is visible. |
|
0x00000011 |
For Bezier curve editing, the vertex joints are not calculated, are not of equal length, and are not collinear. The segment after the POINT is a curve. The tangent is visible. |
|
0x00000012 |
For Bezier curve editing, the vertex joints are not calculated, are of equal length, and are not collinear. The segment after the POINT is a line. The tangent is visible. |
|
0x00000013 |
For Bezier curve editing the vertex joints are not calculated, are of equal length, and are not collinear. The segment after the POINT is a curve. The tangent is visible. |
|
0x00000014 |
For Bezier curve editing, the vertex joints are calculated, are of equal length, and are collinear. The tangent is not visible. |
|
0x00000015 |
This value sets a new fill color. A single POINT is used to represent the colors. The x value is an OfficeArtCOLORREF structure, as defined in section 2.2.2, that specifies the new foreground color. The y value is an OfficeArtCOLORREF that specifies the new background color. |
|
0x00000016 |
This value sets a new line drawing color. A single POINT is used to represent the colors. The x value is an OfficeArtCOLORREF structure, as defined in section 2.2.2, that specifies the new foreground color. The y value is an OfficeArtCOLORREF that specifies the new background color. |