Note
Access to this page requires authorization. You can try signing in or changing directories.
Access to this page requires authorization. You can try changing directories.
The initial configuration data used when joining a client-owned lobby as a server.
Syntax
struct PFLobbyServerJoinConfiguration {
uint32_t serverPropertyCount;
const char* const* serverPropertyKeys;
const char* const* serverPropertyValues;
}
Members
serverPropertyCount
uint32_t
The number of initial properties for the server joining the lobby.
There may only be PFLobbyMaxServerPropertyCount
concurrent properties at any given time.
serverPropertyKeys
const char* const*
array of size serverPropertyCount
The keys of the initial properties for the server joining the lobby.
serverPropertyValues
const char* const*
array of size serverPropertyCount
The values of the initial properties for the server joining the lobby.
Requirements
Header: PFLobby.h