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Gets the server entity joined to the lobby.
Syntax
HRESULT PFLobbyGetServer(
PFLobbyHandle lobby,
const PFEntityKey** server
)
Parameters
lobby
PFLobbyHandle
The handle of the lobby.
server
PFEntityKey**
library-allocated output, may return nullptr
The output lobby server entity.
Return value
Type: HRESULT
S_OK
if the call succeeded or an error code otherwise. The human-readable form of the error code can be retrieved via PFMultiplayerGetErrorMessage().
Remarks
If this lobby isn't a client-owned lobby, no server is returned.
Requirements
Header: PFLobby.h