Lobby ownership
This article explains Lobby ownership and the privileges it enables.
Lobby owners vs members
PlayFab entities interact with lobbies as either owners or members.
The PlayFab entities that PlayFab Lobby currently supports are title_player_account
for players and game_server
for game servers. For more information on these entity types, see Available built-in entity types.
Lobby members are players who have joined a lobby. Each member has an isolated property bag of member data.
Lobby owners are players or game servers who can modify the global lobby properties and other special privileges. Lobbies owned by players are referred to as client-owned lobbies. Lobbies owned by game servers are referred to as server-owned lobbies.
Players may be both the owner and a member of a lobby simultaneously.
A game server can be the owner of a lobby but can't be a member.
Establishing and changing ownership
Ownership of a lobby is initially granted when the lobby is first created. If a player creates a lobby, that player owns the lobby. If a game server creates a lobby, that game server owns the lobby. For more information on creating lobbies, see Create a lobby.
Only one entity may own the lobby at a time, but ownership of the lobby may change throughout the lifetime of the lobby. For more information on ownership changes, see Lobby ownership changes.
Owner Privileges
The owner of a lobby has privileges that non-owning members of the lobby don't have.
- The owner can set pre-defined global lobby properties (for example, the lobby's access policy) and custom global lobby properties. For more information on these properties, see Lobby properties.
- The owner can remove members from the lobby.
- The owner may assign another owner in their place.
- In server-owned lobbies, the owner can only assign another server as the new owner.
- In client-owned lobbies, the owner can only assign another member as the new owner.