XStoreAcquireLicenseForDurablesResult
Retrieves the result of a call to XStoreAcquireLicenseForDurablesAsync.
Syntax
HRESULT XStoreAcquireLicenseForDurablesResult(
XAsyncBlock* async,
XStoreLicenseHandle* storeLicenseHandle
)
Parameters
async _Inout_
Type: XAsyncBlock*
The XAsyncBlock
object passed to XStoreAcquireLicenseForDurablesAsync.
storeLicenseHandle _Out_
Type: XStoreLicenseHandle*
On success, contains the handle to the store license. Pass this into XStoreIsLicenseValid to see of the license is valid.
Return value
Type: HRESULT
Returns S_OK upon success, or an error code otherwise.
XStoreAcquireLicenseForDurablesResult
can return the following error codes:
Error code | Description |
---|---|
0x87E10BC6 LM_E_CONTENT_NOT_IN_CATALOG |
The product was not found in the catalog. |
0x803F8001 LM_E_CONTENT_NOT_OWNED |
The product is not owned. |
0x803F8008 LM_E_PREDOWNLOAD_LICENSE_NOT_YET_AVAILABLE |
The product is owned but cannot be licensed because it has not been released yet. |
0x803F9006 LM_E_ENTITLED_USER_SIGNED_OUT |
Owner of the product is not signed in. |
0x89245305 E_GAMESTORE_LICENSE_ACTION_THROTTLED |
The game has excessively requested a license for the product and is now being throttled. |
Remarks
This function is safe to call on a time-sensitive thread.
The result of the call is contained in the XAsyncBlock structure. You can use the XAsyncBlock object to poll for the function call status, and to retrieve the result. To acquire a license for the specified durable, call XStoreAcquireLicenseForDurablesAsync.
Requirements
Header: XStore.h
Library: xgameruntime.lib
Supported Platforms: Windows, Xbox One family consoles and Xbox Series consoles