AppCaptureMetadataStartStringState

Add a metadata state with a string value to your app capture.

Syntax

HRESULT XAppCaptureMetadataStartStringState(  
         const char* name,  
         const char* value,  
         XAppCaptureMetadataPriority priority  
)  

Parameters

name   _In_z_
Type: char*

Name of the state being added to the app capture timeline.

value   _In_z_
Type: char*

Value of the state being added to the timeline. Must be a string.

priority   _In_
Type: XAppCaptureMetadataPriority

Priority of the metadata. Used to determine what is saved in the case that storage limiters are exceeded. A member of the XAppCaptureMetaDataPriority enumeration.

Return value

Type: HRESULT

Function result.

Remarks

Note

This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.

The system associates a metadata state with the window of time between when the state is started and when it's value is changed or the state is stopped with a call to XAppCaptureMetaDataStopAllStates. This metadata is used to identify events during live streams, and captured playback to categorize and search content. To store a string value that applies to an instantaneous moment in time, use XAppCaptureMetadataAddStringEvent.

Caution

Metadata may be uploaded to Xbox Live and/or saved to .mp4 files, screenshots or used during broadcast, as such, private user info should never be logged with meta data.

Requirements

Header: XAppCapture.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

GameDVR Overview
XAppCapture Members