XblMultiplayerSessionCreateHandle
Creates a new local multiplayer session.
Syntax
XblMultiplayerSessionHandle XblMultiplayerSessionCreateHandle(
uint64_t xuid,
const XblMultiplayerSessionReference* sessionReference,
const XblMultiplayerSessionInitArgs* initArgs
)
Parameters
xuid _In_
Type: uint64_t
The Xbox User ID of the user who is creating this session.
sessionReference _In_opt_
Type: XblMultiplayerSessionReference*
A reference that uniquely identifies the session.
initArgs _In_opt_
Type: XblMultiplayerSessionInitArgs*
Additional args used to initialize the session. Must also include the sessionReference if these are included.
Return value
Type: XblMultiplayerSessionHandle
Handle to a local multiplayer session.
Remarks
You must call XblMultiplayerWriteSessionAsync after this to write batched local changes to the service. If this is called without XblMultiplayerWriteSessionAsync, this will only create a local session object, but does not commit it to the service. When the local session object is no longer needed, call XblMultiplayerSessionCloseHandle.
Requirements
Header: multiplayer_c.h
Library: Microsoft.Xbox.Services.14x.GDK.C.lib