Example code for event-based Leaderboards

This topic provides example code for basic leaderboard display, getting a specified page of results, skipping to a specified player in the leaderboard, and getting the next page of leaderboards.

This topic covers the following:

Getting the top of a leaderboard

Use XblLeaderboardGetLeaderboardAsync to return the leaderboard values for the specified leaderboard, starting from the top of the leaderboard. When querying a leaderboard backed by an event-based User Stat, be sure to set the queryType field to XblLeaderboardQueryType::UserStatBacked.

Basic leaderboard display (flat C API)

Flat C API

auto asyncBlock = std::make_unique<XAsyncBlock>();
asyncBlock->queue = queue;
asyncBlock->context = nullptr;
asyncBlock->callback = [](XAsyncBlock* asyncBlock)
{
    std::unique_ptr<XAsyncBlock> asyncBlockPtr{ asyncBlock }; // Take over ownership of XAsyncBlock*.
    size_t resultSize;
    HRESULT hr = XblLeaderboardGetLeaderboardResultSize(asyncBlock, &resultSize);

    if (SUCCEEDED(hr))
    {
        leaderboardBuffer.resize(resultSize);
        XblLeaderboardResult* leaderboard{};

        hr = XblLeaderboardGetLeaderboardResult(asyncBlock, resultSize, leaderboardBuffer.data(), &leaderboard, nullptr);

        if (SUCCEEDED(hr))
        {
            // Use XblLeaderboardResult in result.
            for (auto row = 0u; row < leaderboard->rowsCount; ++row)
            {
                std::stringstream rowText;
                rowText << leaderboard->rows[row].xboxUserId << "\t";

                for (auto column = 0u; column < leaderboard->rows[row].columnValuesCount; ++column)
                {
                    rowText << leaderboard->rows[row].columnValues[column] << "\t";
                }
            }
        }
    }
};

// Instantiate and configure the leaderboard query.
XblLeaderboardQuery leaderboardQuery = {}; 
pal::strcpy(leaderboardQuery.scid, sizeof(leaderboardQuery.scid), scid.c_str()) 
leaderboardQuery.leaderboardName = leaderboardName.c_str(); 
leaderboardQuery.queryType = XblLeaderboardQueryType::UserStatBacked;
// For more leaderboard query options, replace the 4-line code block 
// that precedes this comment as indicated in other examples.

HRESULT hr = XblLeaderboardGetLeaderboardAsync(
    xboxLiveContext,
    leaderboardQuery,
    asyncBlock.get());
if (SUCCEEDED(hr))
{
    // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* because the callback will take over ownership.
    // If the call fails, std::unique_ptr will keep ownership and delete XAsyncBlock*.
    asyncBlock.release();
}

For more information, see the following:

Getting a leaderboard around a specified rank

Replace the 4-line code block that instantiates and configures the leaderboard query in the previous Basic leaderboard query (flat C API) example with the following code block to get a specified page of results from a leaderboard query.

Get a specified page of results (C)

Flat C API

XblLeaderboardQuery leaderboardQuery = {};
pal::strcpy(leaderboardQuery.scid, sizeof(leaderboardQuery.scid), scid.c_str());
leaderboardQuery.leaderboardName = leaderboardName.c_str();
leaderboardQuery.skipResultToRank = 100;
leaderboardQuery.maxItems = 100;
leaderboardQuery.queryType = XblLeaderboardQueryType::UserStatBacked;

For more information, see XblLeaderboardQuery.

Getting a leaderboard around a specified player

Replace the 4-line code block that instantiates and configures the leaderboard query in the previous Basic leaderboard query (flat C API) example with the following code block to get a leaderboard around a specified player.

Flat C API

XblLeaderboardQuery leaderboardQuery = {};
pal::strcpy(leaderboardQuery.scid, sizeof(leaderboardQuery.scid), scid.c_str());
leaderboardQuery.leaderboardName = leaderboardName.c_str();
leaderboardQuery.skipToXboxUserId = xboxUserId;
leaderboardQuery.maxItems = 100;
leaderboardQuery.queryType = XblLeaderboardQueryType::UserStatBacked;

For more information, see XblLeaderboardQuery.

Getting the next page of leaderboards

To get the next page of a previous leaderboard result, call XblLeaderboardResultGetNextAsync as shown in the following example code.

Flat C API

auto asyncBlock = std::make_unique<XAsyncBlock>();
asyncBlock->queue = queue;
asyncBlock->context = nullptr;
asyncBlock->callback = [](XAsyncBlock* asyncBlock)
{
    std::unique_ptr<XAsyncBlock> asyncBlockPtr{ asyncBlock }; // Take over ownership of XAsyncBlock*.
    size_t resultSize;
    HRESULT hr = XblLeaderboardResultGetNextResultSize(asyncBlock, &resultSize);

    if (SUCCEEDED(hr))
    {
        std::vector<char> buffer(resultSize, 0);
        XblLeaderboardResult* result{};

        hr = XblLeaderboardResultGetNextResult(asyncBlock, resultSize, buffer.data(), &result, nullptr);
        // Use result to read the leaderboard results.
    }
};

HRESULT hr = XblLeaderboardResultGetNextAsync(
    xboxLiveContext,
    leaderboardResult,
    maxItems,
    asyncBlock.get());
if (SUCCEEDED(hr))
{
    // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* because the callback will take over ownership.
    // If the call fails, std::unique_ptr will keep ownership and delete XAsyncBlock*.
    asyncBlock.release();
}

For more information, see the following: