Sve.LoadVectorByteZeroExtendToUInt32(Vector<UInt32>, Byte*) Method
Definition
Important
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svuint32_t svld1ub_u32(svbool_t pg, const uint8_t *base)
LD1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL]
public:
static System::Numerics::Vector<System::UInt32> LoadVectorByteZeroExtendToUInt32(System::Numerics::Vector<System::UInt32> mask, System::Byte* address);
public static System.Numerics.Vector<uint> LoadVectorByteZeroExtendToUInt32 (System.Numerics.Vector<uint> mask, byte* address);
static member LoadVectorByteZeroExtendToUInt32 : System.Numerics.Vector<uint32> * nativeptr<byte> -> System.Numerics.Vector<uint32>
Parameters
- address
- Byte*
Returns
Applies to
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