Sve.LoadVectorByteZeroExtendToInt32(Vector<Int32>, Byte*) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
svint32_t svld1ub_s32(svbool_t pg, const uint8_t *base)
LD1B Zresult.S, Pg/Z, [Xbase, #0, MUL VL]
public:
static System::Numerics::Vector<int> LoadVectorByteZeroExtendToInt32(System::Numerics::Vector<int> mask, System::Byte* address);
public static System.Numerics.Vector<int> LoadVectorByteZeroExtendToInt32 (System.Numerics.Vector<int> mask, byte* address);
static member LoadVectorByteZeroExtendToInt32 : System.Numerics.Vector<int> * nativeptr<byte> -> System.Numerics.Vector<int>
Parameters
- address
- Byte*
Returns
Applies to
Collaborate with us on GitHub
The source for this content can be found on GitHub, where you can also create and review issues and pull requests. For more information, see our contributor guide.