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SCNReplicatorConstraint.Target Property

Definition

public virtual SceneKit.SCNNode Target { [Foundation.Export("target", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setTarget:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.Target : SceneKit.SCNNode with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to