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MDLSkyCubeTexture.Turbidity Property

Definition

Gets or sets the haziness of the simulated sky, on a scale from 0.0 to 1.0.

public virtual float Turbidity { [Foundation.Export("turbidity")] get; [Foundation.Export("setTurbidity:")] set; }
member this.Turbidity : single with get, set

Property Value

Attributes

Applies to