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MultiplayerSession.SetPeerToPeerRequirements(TimeSpan, UInt32) Method

Definition

Sets thresholds that apply to each pairwise connection for all members in a session.

public void SetPeerToPeerRequirements (Windows.Foundation.TimeSpan latencyMaximum, uint bandwidthMinimumInKilobitsPerSecond);
abstract member SetPeerToPeerRequirements : Windows.Foundation.TimeSpan * uint32 -> unit
override this.SetPeerToPeerRequirements : Windows.Foundation.TimeSpan * uint32 -> unit
Public Sub SetPeerToPeerRequirements (latencyMaximum As TimeSpan, bandwidthMinimumInKilobitsPerSecond As UInteger)

Parameters

latencyMaximum
Windows.Foundation.TimeSpan

The maximum latency, in milliseconds, between session members.

bandwidthMinimumInKilobitsPerSecond
UInt32

The minimum bandwidth, in kilobits per second, between members.

Implements

Microsoft.Xbox.Services.Multiplayer.__IMultiplayerSessionPublicNonVirtuals.SetPeerToPeerRequirements(Windows.Foundation.TimeSpan,System.UInt32)

Remarks

The system or title calls SetPeerToPeerRequirements only when creating a new session. It accesses the MultiplayerPeerToPeerRequirements Class.

After calling this method, the caller must use MultiplayerService.WriteSessionAsync to write batched local changes to the service.

Applies to