MultiplayerSession.SetPeerToPeerRequirements(TimeSpan, UInt32) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Sets thresholds that apply to each pairwise connection for all members in a session.
public void SetPeerToPeerRequirements (Windows.Foundation.TimeSpan latencyMaximum, uint bandwidthMinimumInKilobitsPerSecond);
abstract member SetPeerToPeerRequirements : Windows.Foundation.TimeSpan * uint32 -> unit
override this.SetPeerToPeerRequirements : Windows.Foundation.TimeSpan * uint32 -> unit
Public Sub SetPeerToPeerRequirements (latencyMaximum As TimeSpan, bandwidthMinimumInKilobitsPerSecond As UInteger)
Parameters
- latencyMaximum
- Windows.Foundation.TimeSpan
The maximum latency, in milliseconds, between session members.
- bandwidthMinimumInKilobitsPerSecond
- UInt32
The minimum bandwidth, in kilobits per second, between members.
Implements
Remarks
The system or title calls SetPeerToPeerRequirements only when creating a new session. It accesses the MultiplayerPeerToPeerRequirements Class.
After calling this method, the caller must use MultiplayerService.WriteSessionAsync to write batched local changes to the service.