WritableSettingsStore.SetUInt64(String, String, UInt64) Method
Definition
Important
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Updates the value of the specified property to the given unsigned long value while setting its data type to Int64. If the previous data type of the property is different, it overwrites it. If the property does not exist it creates one.
public:
abstract void SetUInt64(System::String ^ collectionPath, System::String ^ propertyName, System::UInt64 value);
public:
abstract void SetUInt64(Platform::String ^ collectionPath, Platform::String ^ propertyName, unsigned long long value);
abstract void SetUInt64(std::wstring const & collectionPath, std::wstring const & propertyName, unsigned long value);
public abstract void SetUInt64 (string collectionPath, string propertyName, ulong value);
abstract member SetUInt64 : string * string * uint64 -> unit
Public MustOverride Sub SetUInt64 (collectionPath As String, propertyName As String, value As ULong)
Parameters
- collectionPath
- String
Path of the collection of the property.
- propertyName
- String
Name of the property.
- value
- UInt64
New value of the property.
Exceptions
If the collection does not exist, this exception is thrown.
Remarks
This method is safe to access from any thread.