WritableSettingsStore.SetString(String, String, String) Method
Definition
Important
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Updates the value of the specified property to the given string value while setting its data type to String. If the previous data type of the property is different, it overwrites it. If the property does not exist it creates one.
public:
abstract void SetString(System::String ^ collectionPath, System::String ^ propertyName, System::String ^ value);
public:
abstract void SetString(Platform::String ^ collectionPath, Platform::String ^ propertyName, Platform::String ^ value);
abstract void SetString(std::wstring const & collectionPath, std::wstring const & propertyName, std::wstring const & value);
public abstract void SetString (string collectionPath, string propertyName, string value);
abstract member SetString : string * string * string -> unit
Public MustOverride Sub SetString (collectionPath As String, propertyName As String, value As String)
Parameters
- collectionPath
- String
Path of the collection of the property.
- propertyName
- String
Name of the property.
- value
- String
New value of the property.
Exceptions
If the collection does not exist, this exception is thrown.
Remarks
This method is safe to access from any thread.