RolePlayerConnectDirectiveAcceptsClass.GetLinks Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Get any RolePlayerConnectDirectiveAcceptsClass links between a given RolePlayerConnectDirective and a DomainClass.
public:
static System::Collections::ObjectModel::ReadOnlyCollection<Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirectiveAcceptsClass ^> ^ GetLinks(Microsoft::VisualStudio::Modeling::DslDefinition::RolePlayerConnectDirective ^ source, Microsoft::VisualStudio::Modeling::DslDefinition::DomainClass ^ target);
[System.Diagnostics.DebuggerStepThrough]
public static System.Collections.ObjectModel.ReadOnlyCollection<Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass> GetLinks (Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective source, Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass target);
[<System.Diagnostics.DebuggerStepThrough>]
static member GetLinks : Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective * Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass -> System.Collections.ObjectModel.ReadOnlyCollection<Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass>
Public Shared Function GetLinks (source As RolePlayerConnectDirective, target As DomainClass) As ReadOnlyCollection(Of RolePlayerConnectDirectiveAcceptsClass)
Parameters
- source
- RolePlayerConnectDirective
- target
- DomainClass
Returns
- Attributes