RolePlayerConnectDirectiveAcceptsClass.AcceptingClass Property
Definition
Important
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DomainRole AcceptingClass
public:
property Microsoft::VisualStudio::Modeling::DslDefinition::DomainClass ^ AcceptingClass { Microsoft::VisualStudio::Modeling::DslDefinition::DomainClass ^ get(); void set(Microsoft::VisualStudio::Modeling::DslDefinition::DomainClass ^ value); };
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")]
[Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Target, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroMany, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName", PropertyName="RolePlayerConnectDirectives")]
public Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass AcceptingClass { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("0dc11c2f-6323-46ee-b1f7-89ba80527c6d")>]
[<Microsoft.VisualStudio.Modeling.DomainRole(Microsoft.VisualStudio.Modeling.DomainRoleOrder.Target, Multiplicity=Microsoft.VisualStudio.Modeling.Multiplicity.ZeroMany, PropagatesCopy=Microsoft.VisualStudio.Modeling.PropagatesCopyOption.DoNotPropagateCopy, PropertyDisplayNameKey="Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirectiveAcceptsClass/AcceptingClass.PropertyDisplayName", PropertyName="RolePlayerConnectDirectives")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.AcceptingClass : Microsoft.VisualStudio.Modeling.DslDefinition.DomainClass with get, set
Public Property AcceptingClass As DomainClass
Property Value
- Attributes