RolePlayerConnectDirective.UsesRoleSpecificCustomAccept Property
Definition
Important
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Gets or sets the value of UsesRoleSpecificCustomAccept domain property. If True, acceptance for connection is defined in custom code.
public:
property bool UsesRoleSpecificCustomAccept { bool get(); void set(bool value); };
[Microsoft.VisualStudio.Modeling.Design.CategoryResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Category", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")]
[Microsoft.VisualStudio.Modeling.DomainObjectId("6e99d4fe-fb29-4215-8e19-c39a9a6bd943")]
public bool UsesRoleSpecificCustomAccept { [System.Diagnostics.DebuggerStepThrough] get; [System.Diagnostics.DebuggerStepThrough] set; }
[<Microsoft.VisualStudio.Modeling.Design.CategoryResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Category", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DescriptionResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.Description", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.Design.DisplayNameResource("Microsoft.VisualStudio.Modeling.DslDefinition.RolePlayerConnectDirective/UsesRoleSpecificCustomAccept.DisplayName", typeof(Microsoft.VisualStudio.Modeling.DslDefinition.DslDefinitionModelDomainModel), "Microsoft.VisualStudio.Modeling.DslDefinition.GeneratedCode.DomainModelResx")>]
[<Microsoft.VisualStudio.Modeling.DomainObjectId("6e99d4fe-fb29-4215-8e19-c39a9a6bd943")>]
[<get: System.Diagnostics.DebuggerStepThrough>]
[<set: System.Diagnostics.DebuggerStepThrough>]
member this.UsesRoleSpecificCustomAccept : bool with get, set
Public Property UsesRoleSpecificCustomAccept As Boolean
Property Value
- Attributes