Player.AttachFlow(AudioVideoFlow) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Attaches an AudioVideoFlow instance to this player.
public:
void AttachFlow(Microsoft::Rtc::Collaboration::AudioVideo::AudioVideoFlow ^ audioVideoFlow);
public void AttachFlow (Microsoft.Rtc.Collaboration.AudioVideo.AudioVideoFlow audioVideoFlow);
member this.AttachFlow : Microsoft.Rtc.Collaboration.AudioVideo.AudioVideoFlow -> unit
Parameters
- audioVideoFlow
- AudioVideoFlow
The AudioVideoFlow instance to be attached.
Exceptions
Thrown when the audioVideoFlow parameter is null.
Thrown when the operation failed, such as for an overloaded system.
Thrown when the operation is invalid because an unbuffered media source is already being played to another AudioVideoFlow attached to this Player.
Examples
The following example attaches and detaches a Player by the time AudioVideoFlow changes its state to Active and Terminated.
C# Attaching and detaching an AudioVideoFlow.
audioVideoFlow.StateChanged += delegate(object sender, MediaFlowStateChangedEventArgs args)
{
AudioVideoFlow avFlow = (AudioVideoFlow)sender;
if(avFlow.State == MediaFlowState.Active)
{
Player player = new Player();
player.AttachFlow(avFlow);
}
else if(avFlow.State == MediaFlowState.Terminated)
{
if (avFlow.Player != null)
{
// As Player accepts multiple AudioVideoFlows, DetachFlow requires an AudioVideoFlow as argument.
avFlow.Player.DetachFlow(avFlow);
}
}
};
Remarks
If the player is already started, the AudioVideoFlow will join in a broadcast fashion.