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WorldLockingManager.PinnedFromFrozen Property

Definition

Transform from application's frozen space back to space computed by WorldLocking.

public UnityEngine.Pose PinnedFromFrozen { get; }
member this.PinnedFromFrozen : UnityEngine.Pose
Public ReadOnly Property PinnedFromFrozen As Pose

Property Value

UnityEngine.Pose

Applies to