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WorldLockingManager.FrozenFromSpongy Property

Definition

Transform from spongy space to frozen space. Spongy space is that native to XR interfaces. Frozen is Unity's global coordinate space. Transform includes the WorldLocking adjustment to the camera, as well as any other transforms applied to the camera (e.g. teleport).

public UnityEngine.Pose FrozenFromSpongy { get; }
member this.FrozenFromSpongy : UnityEngine.Pose
Public ReadOnly Property FrozenFromSpongy As Pose

Property Value

UnityEngine.Pose

Applies to