WorldLockingManager.CameraParent Property
Definition
Important
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The camera parent node defines the "spongy frame of reference". All raw head based data, such as the spatial mapping, gesture events, and XR head pose data, are relative to this transform.
public UnityEngine.Transform CameraParent { get; set; }
member this.CameraParent : UnityEngine.Transform with get, set
Public Property CameraParent As Transform
Property Value
UnityEngine.Transform