WorldLockingManager.ApplyAdjustment Property
Definition
Important
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Apply the computed adjustment via the AdjustmentFrame transform.
public bool ApplyAdjustment { get; }
member this.ApplyAdjustment : bool
Public ReadOnly Property ApplyAdjustment As Boolean
Property Value
Remarks
If ApplyAdjustment is false, then WLT does the same computations, but it is up to the application to apply the computed transforms correctly, either in the camera hierarchy, or elsewhere in the scene hierarchy.