LinkageSettings.CameraParent Field
Definition
Important
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The camera parent node defines the "spongy frame of reference". All raw head based data, such as the spatial mapping, gesture events, and XR head pose data, are relative to this transform.
[UnityEngine.Tooltip("The Transform the camera is attached to. This extra node allows camera movement (e.g. Teleport).")]
public UnityEngine.Transform CameraParent;
[<UnityEngine.Tooltip("The Transform the camera is attached to. This extra node allows camera movement (e.g. Teleport).")>]
val mutable CameraParent : UnityEngine.Transform
Public CameraParent As Transform
Field Value
UnityEngine.Transform
- Attributes
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UnityEngine.TooltipAttribute